package com.rs.game.route.strategy;

import com.rs.game.item.FloorItem;
import com.rs.game.route.RouteStrategy;

public class FloorItemStrategy extends RouteStrategy {

    /**
     * Entity position x.
     */
    private int x;
    /**
     * Entity position y.
     */
    private int y;

    public FloorItemStrategy(FloorItem entity) {
	this.x = entity.getTile().getX();
	this.y = entity.getTile().getY();
    }

    @Override
    public boolean canExit(int currentX, int currentY, int sizeXY, int[][] clip, int clipBaseX, int clipBaseY) {
	return RouteStrategy.checkFilledRectangularInteract(clip, currentX - clipBaseX, currentY - clipBaseY, sizeXY, sizeXY, x - clipBaseX, y - clipBaseY, 1, 1, 0);
    }

    @Override
    public int getApproxDestinationX() {
	return x;
    }

    @Override
    public int getApproxDestinationY() {
	return y;
    }

    @Override
    public int getApproxDestinationSizeX() {
	return 1;
    }

    @Override
    public int getApproxDestinationSizeY() {
	return 1;
    }
    
    @Override
    public boolean equals(Object other) {
	if (!(other instanceof FloorItemStrategy))
	    return false;
	FloorItemStrategy strategy = (FloorItemStrategy)other;
	return x == strategy.x && y == strategy.y;
    }

}
